Terraria v1.4.4.9
Terraria source code documentation
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System.Threading.Channels.BoundedChannel< T > Member List

This is the complete list of members for System.Threading.Channels.BoundedChannel< T >, including all inherited members.

_blockedReadersSystem.Threading.Channels.BoundedChannel< T >private
_blockedWritersSystem.Threading.Channels.BoundedChannel< T >private
_bufferedCapacitySystem.Threading.Channels.BoundedChannel< T >private
_completionSystem.Threading.Channels.BoundedChannel< T >private
_doneWritingSystem.Threading.Channels.BoundedChannel< T >private
_itemDroppedSystem.Threading.Channels.BoundedChannel< T >private
_itemsSystem.Threading.Channels.BoundedChannel< T >private
_modeSystem.Threading.Channels.BoundedChannel< T >private
_runContinuationsAsynchronouslySystem.Threading.Channels.BoundedChannel< T >private
_waitingReadersTailSystem.Threading.Channels.BoundedChannel< T >private
_waitingWritersTailSystem.Threading.Channels.BoundedChannel< T >private
BoundedChannel(int bufferedCapacity, BoundedChannelFullMode mode, bool runContinuationsAsynchronously, Action< T > itemDropped)System.Threading.Channels.BoundedChannel< T >inlinepackage
ChannelIsClosedForDebuggerSystem.Threading.Channels.BoundedChannel< T >private
CreateBounded< T >(int capacity)System.Threading.Channels.Channel< T >inlinestatic
CreateBounded< T >(BoundedChannelOptions options)System.Threading.Channels.Channel< T >inlinestatic
CreateBounded< T >(BoundedChannelOptions options, Action< T >? itemDropped)System.Threading.Channels.Channel< T >inlinestatic
CreateUnbounded< T >()System.Threading.Channels.Channel< T >inlinestatic
CreateUnbounded< T >(UnboundedChannelOptions options)System.Threading.Channels.Channel< T >inlinestatic
GetEnumerator()System.Threading.Channels.BoundedChannel< T >inlineprivate
ItemsCountForDebuggerSystem.Threading.Channels.BoundedChannel< T >private
operator ChannelReader< TRead >(Channel< TWrite, TRead > channel)System.Threading.Channels.Channel< T >inlinestatic
operator ChannelWriter< TWrite >(Channel< TWrite, TRead > channel)System.Threading.Channels.Channel< T >inlinestatic
ReaderSystem.Threading.Channels.Channel< T >
SyncObjSystem.Threading.Channels.BoundedChannel< T >private
WriterSystem.Threading.Channels.Channel< T >