Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
class | InfiniteTimer |
class | InfiniteTimerQueue |
class | Queue |
class | Timer |
class | TimerNode |
class | TimerQueue |
Package Functions | |
delegate void | Callback (Timer timer, int timeNoticed, object context) |
Static Package Functions | |
static Queue | GetOrCreateQueue (int durationMilliseconds) |
Private Types | |
enum | TimerThreadState { Idle , Running , Stopped } |
Static Private Member Functions | |
static void | Prod () |
static void | ThreadProc () |
static bool | IsTickBetween (int start, int end, int comparand) |
Static Private Attributes | |
static readonly LinkedList< WeakReference > | s_queues = new LinkedList<WeakReference>() |
static readonly LinkedList< WeakReference > | s_newQueues = new LinkedList<WeakReference>() |
static int | s_threadState = 0 |
static readonly AutoResetEvent | s_threadReadyEvent = new AutoResetEvent(initialState: false) |
static readonly ManualResetEvent | s_threadShutdownEvent = new ManualResetEvent(initialState: false) |
static readonly WaitHandle[] | s_threadEvents = new WaitHandle[2] { s_threadShutdownEvent, s_threadReadyEvent } |
static int | s_cacheScanIteration |
static readonly Hashtable | s_queuesCache = new Hashtable() |
Definition at line 9 of file TimerThread.cs.