Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessHighDetail()

void Terraria.GameContent.RGB.SandstormShader.ProcessHighDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 13 of file SandstormShader.cs.

14 {
15 //IL_0000: Unknown result type (might be due to invalid IL or missing references)
16 if ((int)quality == 0)
17 {
18 time *= 0.25f;
19 }
20 for (int i = 0; i < fragment.Count; i++)
21 {
22 float staticNoise = NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(i) * 0.3f + new Vector2(time, 0f - time) * 0.5f);
23 Vector4 vector = Vector4.Lerp(_backColor, _frontColor, staticNoise);
24 fragment.SetColor(i, vector);
25 }
26 }
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277

References Terraria.GameContent.RGB.SandstormShader._backColor, Terraria.GameContent.RGB.SandstormShader._frontColor, ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetStaticNoise(), Microsoft.Xna.Framework.Vector4.Lerp(), and ReLogic.Peripherals.RGB.Fragment.SetColor().