Terraria v1.4.4.9
Terraria source code documentation
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System.Collections.Generic.PriorityQueue< TElement, TPriority > Member List

This is the complete list of members for System.Collections.Generic.PriorityQueue< TElement, TPriority >, including all inherited members.

_comparerSystem.Collections.Generic.PriorityQueue< TElement, TPriority >private
_nodesSystem.Collections.Generic.PriorityQueue< TElement, TPriority >private
_sizeSystem.Collections.Generic.PriorityQueue< TElement, TPriority >private
_unorderedItemsSystem.Collections.Generic.PriorityQueue< TElement, TPriority >private
_versionSystem.Collections.Generic.PriorityQueue< TElement, TPriority >private
Clear()System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
ComparerSystem.Collections.Generic.PriorityQueue< TElement, TPriority >
CountSystem.Collections.Generic.PriorityQueue< TElement, TPriority >
Dequeue()System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
ElementSystem.Collections.Generic.PriorityQueue< TElement, TPriority >private
Enqueue(TElement element, TPriority priority)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
EnqueueDequeue(TElement element, TPriority priority)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
EnqueueRange(IEnumerable<(TElement Element, TPriority Priority)> items)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
EnqueueRange(IEnumerable< TElement > elements, TPriority priority)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
EnsureCapacity(int capacity)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
GetFirstChildIndex(int index)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
GetParentIndex(int index)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
Grow(int minCapacity)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
Heapify()System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
InitializeComparer(IComparer< TPriority > comparer)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivatestatic
MoveDownCustomComparer((TElement Element, TPriority Priority) node, int nodeIndex)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
MoveDownDefaultComparer((TElement Element, TPriority Priority) node, int nodeIndex)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
MoveUpCustomComparer((TElement Element, TPriority Priority) node, int nodeIndex)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
MoveUpDefaultComparer((TElement Element, TPriority Priority) node, int nodeIndex)System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
Peek()System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
PriorityQueue()System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
PriorityQueue(int initialCapacity)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
PriorityQueue(IComparer< TPriority >? comparer)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
PriorityQueue(int initialCapacity, IComparer< TPriority >? comparer)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
PriorityQueue(IEnumerable<(TElement Element, TPriority Priority)> items)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
PriorityQueue(IEnumerable<(TElement Element, TPriority Priority)> items, IComparer< TPriority >? comparer)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
RemoveRootNode()System.Collections.Generic.PriorityQueue< TElement, TPriority >inlineprivate
TrimExcess()System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
TryDequeue([MaybeNullWhen(false)] out TElement element, [MaybeNullWhen(false)] out TPriority priority)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
TryPeek([MaybeNullWhen(false)] out TElement element, [MaybeNullWhen(false)] out TPriority priority)System.Collections.Generic.PriorityQueue< TElement, TPriority >inline
UnorderedItemsSystem.Collections.Generic.PriorityQueue< TElement, TPriority >