Terraria v1.4.4.9
Terraria source code documentation
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◆ TryPeek()

bool System.Collections.Generic.PriorityQueue< TElement, TPriority >.TryPeek ( [MaybeNullWhen(false)] out TElement element,
[MaybeNullWhen(false)] out TPriority priority )
inline

Definition at line 249 of file PriorityQueue.cs.

250 {
251 if (_size != 0)
252 {
253 (element, priority) = _nodes[0];
254 return true;
255 }
256 element = default(TElement);
257 priority = default(TPriority);
258 return false;
259 }
TElement TPriority Priority[] _nodes

References System.Collections.Generic.PriorityQueue< TElement, TPriority >._nodes, and System.Collections.Generic.PriorityQueue< TElement, TPriority >._size.