Terraria v1.4.4.9
Terraria source code documentation
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◆ BasicEffect() [2/2]

Microsoft.Xna.Framework.Graphics.BasicEffect.BasicEffect ( BasicEffect cloneSource)
inlineprotected

Definition at line 329 of file BasicEffect.cs.

330 : base(cloneSource)
331 {
332 CacheEffectParameters(cloneSource);
333 lightingEnabled = cloneSource.lightingEnabled;
334 preferPerPixelLighting = cloneSource.preferPerPixelLighting;
335 fogEnabled = cloneSource.fogEnabled;
336 textureEnabled = cloneSource.textureEnabled;
337 vertexColorEnabled = cloneSource.vertexColorEnabled;
338 world = cloneSource.world;
339 view = cloneSource.view;
340 projection = cloneSource.projection;
341 diffuseColor = cloneSource.diffuseColor;
342 emissiveColor = cloneSource.emissiveColor;
343 ambientLightColor = cloneSource.ambientLightColor;
344 alpha = cloneSource.alpha;
345 fogStart = cloneSource.fogStart;
346 fogEnd = cloneSource.fogEnd;
347 }
void CacheEffectParameters(BasicEffect cloneSource)

References Microsoft.Xna.Framework.Graphics.BasicEffect.alpha, Microsoft.Xna.Framework.Graphics.BasicEffect.ambientLightColor, Microsoft.Xna.Framework.Graphics.BasicEffect.CacheEffectParameters(), Microsoft.Xna.Framework.Graphics.BasicEffect.diffuseColor, Microsoft.Xna.Framework.Graphics.BasicEffect.emissiveColor, Microsoft.Xna.Framework.Graphics.BasicEffect.fogEnabled, Microsoft.Xna.Framework.Graphics.BasicEffect.fogEnd, Microsoft.Xna.Framework.Graphics.BasicEffect.fogStart, Microsoft.Xna.Framework.Graphics.BasicEffect.lightingEnabled, Microsoft.Xna.Framework.Graphics.BasicEffect.preferPerPixelLighting, Microsoft.Xna.Framework.Graphics.BasicEffect.projection, Microsoft.Xna.Framework.Graphics.BasicEffect.textureEnabled, Microsoft.Xna.Framework.Graphics.BasicEffect.vertexColorEnabled, Microsoft.Xna.Framework.Graphics.BasicEffect.view, and Microsoft.Xna.Framework.Graphics.BasicEffect.world.