Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadSplashAssets()

static void Terraria.Initializers.AssetInitializer.LoadSplashAssets ( bool asyncLoadForSounds)
inlinestatic

Definition at line 67 of file AssetInitializer.cs.

68 {
69 TextureAssets.SplashTexture16x9 = LoadAsset<Texture2D>("Images\\SplashScreens\\Splash_1", (AssetRequestMode)1);
70 TextureAssets.SplashTexture4x3 = LoadAsset<Texture2D>("Images\\logo_" + new UnifiedRandom().Next(1, 9), (AssetRequestMode)1);
71 TextureAssets.SplashTextureLegoResonanace = LoadAsset<Texture2D>("Images\\SplashScreens\\ResonanceArray", (AssetRequestMode)1);
72 int num = new UnifiedRandom().Next(1, 11);
73 TextureAssets.SplashTextureLegoBack = LoadAsset<Texture2D>("Images\\SplashScreens\\Splash_" + num + "_0", (AssetRequestMode)1);
74 TextureAssets.SplashTextureLegoTree = LoadAsset<Texture2D>("Images\\SplashScreens\\Splash_" + num + "_1", (AssetRequestMode)1);
75 TextureAssets.SplashTextureLegoFront = LoadAsset<Texture2D>("Images\\SplashScreens\\Splash_" + num + "_2", (AssetRequestMode)1);
76 TextureAssets.Item[75] = LoadAsset<Texture2D>("Images\\Item_" + (short)75, (AssetRequestMode)1);
77 TextureAssets.LoadingSunflower = LoadAsset<Texture2D>("Images\\UI\\Sunflower_Loading", (AssetRequestMode)1);
78 }
static Asset< Texture2D >[] Item

References Terraria.GameContent.TextureAssets.Item, and Terraria.Utilities.UnifiedRandom.Next().

Referenced by Terraria.Main.LoadContent().