Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Text.Encoding.DefaultDecoder, including all inherited members.
_encoding | System.Text.Encoding.DefaultDecoder | private |
_fallback | System.Text.Decoder | package |
_fallbackBuffer | System.Text.Decoder | package |
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.Decoder | inlinevirtual |
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.Decoder | inlinevirtual |
Convert(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.Decoder | inlinevirtual |
DefaultDecoder(Encoding encoding) | System.Text.Encoding.DefaultDecoder | inline |
Fallback | System.Text.Decoder | |
FallbackBuffer | System.Text.Decoder | |
GetCharCount(byte[] bytes, int index, int count) | System.Text.Encoding.DefaultDecoder | inline |
GetCharCount(byte[] bytes, int index, int count, bool flush) | System.Text.Encoding.DefaultDecoder | inlinevirtual |
GetCharCount(byte *bytes, int count, bool flush) | System.Text.Encoding.DefaultDecoder | inlinevirtual |
System::Text::Decoder.GetCharCount(ReadOnlySpan< byte > bytes, bool flush) | System.Text.Decoder | inlinevirtual |
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) | System.Text.Encoding.DefaultDecoder | inline |
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush) | System.Text.Encoding.DefaultDecoder | inlinevirtual |
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush) | System.Text.Encoding.DefaultDecoder | inlinevirtual |
System::Text::Decoder.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush) | System.Text.Decoder | inlinevirtual |
GetRealObject(StreamingContext context) | System.Text.Encoding.DefaultDecoder | inline |
InternalHasFallbackBuffer | System.Text.Decoder | package |
Reset() | System.Text.Decoder | inlinevirtual |