Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.Text.Encoding.DefaultDecoder Member List

This is the complete list of members for System.Text.Encoding.DefaultDecoder, including all inherited members.

_encodingSystem.Text.Encoding.DefaultDecoderprivate
_fallbackSystem.Text.Decoderpackage
_fallbackBufferSystem.Text.Decoderpackage
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.Decoderinlinevirtual
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.Decoderinlinevirtual
Convert(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.Decoderinlinevirtual
DefaultDecoder(Encoding encoding)System.Text.Encoding.DefaultDecoderinline
FallbackSystem.Text.Decoder
FallbackBufferSystem.Text.Decoder
GetCharCount(byte[] bytes, int index, int count)System.Text.Encoding.DefaultDecoderinline
GetCharCount(byte[] bytes, int index, int count, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
GetCharCount(byte *bytes, int count, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
System::Text::Decoder.GetCharCount(ReadOnlySpan< byte > bytes, bool flush)System.Text.Decoderinlinevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.Encoding.DefaultDecoderinline
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush)System.Text.Encoding.DefaultDecoderinlinevirtual
System::Text::Decoder.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush)System.Text.Decoderinlinevirtual
GetRealObject(StreamingContext context)System.Text.Encoding.DefaultDecoderinline
InternalHasFallbackBufferSystem.Text.Decoderpackage
Reset()System.Text.Decoderinlinevirtual