Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadUInt16()

virtual ushort System.IO.BinaryReader.ReadUInt16 ( )
inlinevirtualinherited

Definition at line 208 of file BinaryReader.cs.

209 {
211 }
static ushort ReadUInt16LittleEndian(ReadOnlySpan< byte > source)
ReadOnlySpan< byte > InternalRead(int numBytes)

References System.IO.BinaryReader.InternalRead(), and System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian().

Referenced by Terraria.Audio.WAVAudioTrack.WAVAudioTrack(), System.Resources.ResourceReader._LoadObjectV1(), System.Resources.ResourceReader._LoadObjectV2(), Terraria.GameContent.NetModules.NetBestiaryModule.Deserialize(), Terraria.GameContent.NetModules.NetCreativePowerPermissionsModule.Deserialize(), Terraria.GameContent.NetModules.NetCreativePowersModule.Deserialize(), Terraria.GameContent.NetModules.NetCreativeUnlocksModule.Deserialize(), Terraria.GameContent.NetModules.NetCreativeUnlocksPlayerReportModule.Deserialize(), Terraria.GameContent.NetModules.NetLiquidModule.Deserialize(), Terraria.MessageBuffer.GetData(), System.IO.Compression.ZipLocalFileHeader.GetExtraFields(), Terraria.IO.WorldFile.LoadFileFormatHeader(), Terraria.GameContent.Creative.CreativePowerManager.LoadFromWorld(), Terraria.Map.MapHelper.LoadMapVersion1(), Terraria.Map.MapHelper.LoadMapVersion2(), Terraria.GameContent.Creative.CreativePowerManager.LoadToPlayer(), Terraria.Net.NetManager.Read(), Terraria.MessageBuffer.ReadAccessoryVisibility(), Terraria.GameContent.Tile_Entities.TEDisplayDoll.ReadItem(), Terraria.GameContent.Tile_Entities.TEHatRack.ReadItem(), System.Reflection.PortableExecutable.PEBinaryReader.ReadUInt16(), System.Runtime.Serialization.Formatters.Binary.BinaryParser.ReadUInt16(), Internal.NativeCrypto.CapiHelper.ToRSAParameters(), System.IO.Compression.ZipCentralDirectoryFileHeader.TryReadBlock(), System.IO.Compression.ZipGenericExtraField.TryReadBlock(), System.IO.Compression.Zip64EndOfCentralDirectoryRecord.TryReadBlock(), System.IO.Compression.ZipEndOfCentralDirectoryBlock.TryReadBlock(), System.IO.Compression.ZipLocalFileHeader.TrySkipBlock(), and Terraria.GameContent.Creative.CreativePowerManager.ValidateWorld().