Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteAsync() [2/6]

virtual Task System.IO.TextWriter.WriteAsync ( char[] buffer,
int index,
int count )
inlinevirtualinherited

Reimplemented in System.CodeDom.Compiler.IndentedTextWriter, System.IO.StreamWriter, System.IO.StringWriter, and System.IO.TextWriter.SyncTextWriter.

Definition at line 858 of file TextWriter.cs.

859 {
860 return Task.Factory.StartNew(delegate(object state)
861 {
862 TupleSlim<TextWriter, char[], int, int> tupleSlim = (TupleSlim<TextWriter, char[], int, int>)state;
863 tupleSlim.Item1.Write(tupleSlim.Item2, tupleSlim.Item3, tupleSlim.Item4);
864 }, new TupleSlim<TextWriter, char[], int, int>(this, buffer, index, count), CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
865 }
static new TaskFactory< TResult > Factory
Definition Task.cs:56

References System.buffer, System.count, System.Threading.Tasks.TaskScheduler.Default, System.Threading.Tasks.Task< TResult >.Factory, System.index, System.TupleSlim< T1, T2, T3, T4 >.Item1, System.TupleSlim< T1, T2, T3, T4 >.Item2, System.TupleSlim< T1, T2, T3, T4 >.Item3, System.TupleSlim< T1, T2, T3, T4 >.Item4, System.Threading.CancellationToken.None, and System.state.