Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.Text.TranscodingStream Member List

This is the complete list of members for System.Text.TranscodingStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_innerDecoderSystem.Text.TranscodingStreamprivate
_innerEncoderSystem.Text.TranscodingStreamprivate
_innerEncodingSystem.Text.TranscodingStreamprivate
_innerStreamSystem.Text.TranscodingStreamprivate
_leaveOpenSystem.Text.TranscodingStreamprivate
_readBufferSystem.Text.TranscodingStreamprivate
_readBufferCountSystem.Text.TranscodingStreamprivate
_readBufferOffsetSystem.Text.TranscodingStreamprivate
_readCharBufferMaxSizeSystem.Text.TranscodingStreamprivate
_thisDecoderSystem.Text.TranscodingStreamprivate
_thisEncoderSystem.Text.TranscodingStreamprivate
_thisEncodingSystem.Text.TranscodingStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.Text.TranscodingStreaminline
System::IO::Stream.BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.Text.TranscodingStreaminline
System::IO::Stream.BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.Text.TranscodingStream
CanSeekSystem.Text.TranscodingStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.Text.TranscodingStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.Text.TranscodingStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.Text.TranscodingStreaminlinevirtual
EndRead(IAsyncResult asyncResult)System.Text.TranscodingStreaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.Text.TranscodingStreaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
EnsurePreReadConditions()System.Text.TranscodingStreaminlineprivate
EnsurePreWriteConditions()System.Text.TranscodingStreaminlineprivate
FinalFlushWriteBuffers()System.Text.TranscodingStreaminlineprivate
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.Text.TranscodingStreaminline
FlushAsync(CancellationToken cancellationToken)System.Text.TranscodingStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.Text.TranscodingStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.Text.TranscodingStream
Read(byte[] buffer, int offset, int count)System.Text.TranscodingStreaminline
Read(Span< byte > buffer)System.Text.TranscodingStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.Text.TranscodingStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken)System.Text.TranscodingStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.Text.TranscodingStreaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.Text.TranscodingStreaminline
SetLength(long value)System.Text.TranscodingStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ThrowIfDisposed()System.Text.TranscodingStreaminlineprivate
ThrowObjectDisposedException()System.Text.TranscodingStreaminlineprivate
TranscodingStream(Stream innerStream, Encoding innerEncoding, Encoding thisEncoding, bool leaveOpen)System.Text.TranscodingStreaminlinepackage
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.Text.TranscodingStreaminline
Write(ReadOnlySpan< byte > buffer)System.Text.TranscodingStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.Text.TranscodingStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken)System.Text.TranscodingStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.Text.TranscodingStreaminlinevirtual
WriteTimeoutSystem.IO.Stream