Terraria v1.4.4.9
Terraria source code documentation
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System.IO.Compression.PositionPreservingWriteOnlyStreamWrapper Member List

This is the complete list of members for System.IO.Compression.PositionPreservingWriteOnlyStreamWrapper, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_positionSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapperprivate
_streamSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapperprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinline
System::IO::Stream.BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper
CanSeekSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper
CanTimeoutSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper
CanWriteSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper
Close()System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Streaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinline
FlushAsync(CancellationToken cancellationToken)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper
PositionPreservingWriteOnlyStreamWrapper(Stream stream)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinline
Read(byte[] buffer, int offset, int count)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinline
System::IO::Stream.Read(Span< byte > buffer)System.IO.Streaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Streaminlinevirtual
ReadByte()System.IO.Streaminlinevirtual
ReadTimeoutSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinline
SetLength(long value)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinline
Write(ReadOnlySpan< byte > buffer)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlinevirtual
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.IO.Compression.PositionPreservingWriteOnlyStreamWrapperinlinevirtual
WriteTimeoutSystem.IO.Compression.PositionPreservingWriteOnlyStreamWrapper