_pitchVariance | Terraria.Audio.SoundStyle | private |
_random | Terraria.Audio.SoundStyle | privatestatic |
_style | Terraria.Audio.LegacySoundStyle | private |
_type | Terraria.Audio.SoundStyle | private |
_volume | Terraria.Audio.SoundStyle | private |
AsAmbient() | Terraria.Audio.LegacySoundStyle | inline |
AsMusic() | Terraria.Audio.LegacySoundStyle | inline |
AsSound() | Terraria.Audio.LegacySoundStyle | inline |
GetRandomPitch() | Terraria.Audio.SoundStyle | inline |
GetRandomSound() | Terraria.Audio.LegacySoundStyle | inline |
Includes(int soundId, int style) | Terraria.Audio.LegacySoundStyle | inline |
IsTrackable | Terraria.Audio.LegacySoundStyle | |
LegacySoundStyle(int soundId, int style, SoundType type=SoundType.Sound) | Terraria.Audio.LegacySoundStyle | inline |
LegacySoundStyle(int soundId, int style, int variations, SoundType type=SoundType.Sound) | Terraria.Audio.LegacySoundStyle | inline |
LegacySoundStyle(int soundId, int style, int variations, SoundType type, float volume, float pitchVariance) | Terraria.Audio.LegacySoundStyle | inlineprivate |
PitchVariance | Terraria.Audio.SoundStyle | |
Random | Terraria.Audio.LegacySoundStyle | privatestatic |
SoundId | Terraria.Audio.LegacySoundStyle | |
SoundStyle(float volume, float pitchVariance, SoundType type=SoundType.Sound) | Terraria.Audio.SoundStyle | inline |
SoundStyle(SoundType type=SoundType.Sound) | Terraria.Audio.SoundStyle | inline |
Style | Terraria.Audio.LegacySoundStyle | |
Type | Terraria.Audio.SoundStyle | |
Variations | Terraria.Audio.LegacySoundStyle | |
Volume | Terraria.Audio.SoundStyle | |
WithPitchVariance(float pitchVariance) | Terraria.Audio.LegacySoundStyle | inline |
WithVolume(float volume) | Terraria.Audio.LegacySoundStyle | inline |