Terraria v1.4.4.9
Terraria source code documentation
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◆ PrepareCache()

void Terraria.Main.TextDisplayCache.PrepareCache ( string text)
inline

Definition at line 152 of file Main.cs.

153 {
155 {
160 text = Lang.SupportGlyphs(text);
161 TextLines = Utils.WordwrapString(text, FontAssets.MouseText.Value, 460, 10, out var lineAmount);
163 }
164 }
static Asset< DynamicSpriteFont > MouseText
Definition FontAssets.cs:10
static InputMode CurrentInputMode
static int screenHeight
Definition Main.cs:1721
static int screenWidth
Definition Main.cs:1719

References Terraria.Main.TextDisplayCache._lastInputMode, Terraria.Main.TextDisplayCache._lastScreenHeight, Terraria.Main.TextDisplayCache._lastScreenWidth, Terraria.Main.TextDisplayCache._originalText, Terraria.Main.TextDisplayCache.AmountOfLines, Terraria.GameInput.PlayerInput.CurrentInputMode, Terraria.GameContent.FontAssets.MouseText, Terraria.Main.screenHeight, Terraria.Main.screenWidth, Terraria.Lang.SupportGlyphs(), System.text, Terraria.Main.TextDisplayCache.TextLines, and Terraria.Utils.WordwrapString().

Referenced by Terraria.Main.GUIChatDrawInner().