static Asset< T > LoadAsset< T >(string assetName, AssetRequestMode mode)
MinimapFrame CreateInstance(AssetRequestMode mode)
MinimapFrameTemplate(string name, Vector2 frameOffset, Vector2 resetPosition, Vector2 zoomInPosition, Vector2 zoomOutPosition)
void SetZoomInButton(Asset< Texture2D > hoverTexture, Vector2 position)
void SetZoomOutButton(Asset< Texture2D > hoverTexture, Vector2 position)
void SetResetButton(Asset< Texture2D > hoverTexture, Vector2 position)
static IAssetRepository Assets