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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Text.UTF32Encoding.UTF32Decoder, including all inherited members.
| _bytesUsed | System.Text.DecoderNLS | package |
| _encoding | System.Text.DecoderNLS | private |
| _fallback | System.Text.Decoder | package |
| _fallbackBuffer | System.Text.Decoder | package |
| _leftoverByteCount | System.Text.DecoderNLS | private |
| _leftoverBytes | System.Text.DecoderNLS | private |
| _mustFlush | System.Text.DecoderNLS | private |
| _throwOnOverflow | System.Text.DecoderNLS | package |
| ClearLeftoverData() | System.Text.DecoderNLS | inlinepackage |
| ClearMustFlush() | System.Text.DecoderNLS | inlinepackage |
| ClearMustFlush() | System.Text.DecoderNLS | inlinepackage |
| ConcatInto(ReadOnlySpan< byte > srcLeft, ReadOnlySpan< byte > srcRight, Span< byte > dest) | System.Text.DecoderNLS | inlineprivatestatic |
| Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
| Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
| Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
| Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
| System::Text::Decoder.Convert(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.Decoder | inlinevirtual |
| DecoderNLS(Encoding encoding) | System.Text.DecoderNLS | inlinepackage |
| DecoderNLS(EncodingNLS encoding) | System.Text.DecoderNLS | inlinepackage |
| DrainLeftoverDataForGetCharCount(ReadOnlySpan< byte > bytes, out int bytesConsumed) | System.Text.DecoderNLS | inlinepackage |
| DrainLeftoverDataForGetChars(ReadOnlySpan< byte > bytes, Span< char > chars, out int bytesConsumed) | System.Text.DecoderNLS | inlinepackage |
| Fallback | System.Text.DecoderNLS | package |
| FallbackBuffer | System.Text.DecoderNLS | |
| GetCharCount(byte[] bytes, int index, int count) | System.Text.DecoderNLS | inline |
| GetCharCount(byte[] bytes, int index, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetCharCount(byte *bytes, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetCharCount(byte[] bytes, int index, int count) | System.Text.DecoderNLS | inline |
| GetCharCount(byte[] bytes, int index, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetCharCount(byte *bytes, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| System::Text::Decoder.GetCharCount(ReadOnlySpan< byte > bytes, bool flush) | System.Text.Decoder | inlinevirtual |
| GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) | System.Text.DecoderNLS | inline |
| GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) | System.Text.DecoderNLS | inline |
| GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| System::Text::Decoder.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush) | System.Text.Decoder | inlinevirtual |
| GetLeftoverData() | System.Text.DecoderNLS | inlinepackage |
| GetObjectData(SerializationInfo info, StreamingContext context) | System.Text.DecoderNLS | inlineprivate |
| HasLeftoverData | System.Text.DecoderNLS | package |
| HasState | System.Text.UTF32Encoding.UTF32Decoder | package |
| iChar | System.Text.UTF32Encoding.UTF32Decoder | package |
| InternalHasFallbackBuffer | System.Text.DecoderNLS | package |
| m_bytesUsed | System.Text.DecoderNLS | package |
| m_encoding | System.Text.DecoderNLS | protected |
| m_fallback | System.Text.DecoderNLS | package |
| m_fallbackBuffer | System.Text.DecoderNLS | package |
| m_mustFlush | System.Text.DecoderNLS | protected |
| m_throwOnOverflow | System.Text.DecoderNLS | package |
| MustFlush | System.Text.DecoderNLS | |
| readByteCount | System.Text.UTF32Encoding.UTF32Decoder | package |
| Reset() | System.Text.UTF32Encoding.UTF32Decoder | inlinevirtual |
| SetLeftoverData(ReadOnlySpan< byte > bytes) | System.Text.DecoderNLS | inlinepackage |
| UTF32Decoder(UTF32Encoding encoding) | System.Text.UTF32Encoding.UTF32Decoder | inline |