Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Text.UTF32Encoding.UTF32Decoder, including all inherited members.
_bytesUsed | System.Text.DecoderNLS | package |
_encoding | System.Text.DecoderNLS | private |
_fallback | System.Text.Decoder | package |
_fallbackBuffer | System.Text.Decoder | package |
_leftoverByteCount | System.Text.DecoderNLS | private |
_leftoverBytes | System.Text.DecoderNLS | private |
_mustFlush | System.Text.DecoderNLS | private |
_throwOnOverflow | System.Text.DecoderNLS | package |
ClearLeftoverData() | System.Text.DecoderNLS | inlinepackage |
ClearMustFlush() | System.Text.DecoderNLS | inlinepackage |
ClearMustFlush() | System.Text.DecoderNLS | inlinepackage |
ConcatInto(ReadOnlySpan< byte > srcLeft, ReadOnlySpan< byte > srcRight, Span< byte > dest) | System.Text.DecoderNLS | inlineprivatestatic |
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
System::Text::Decoder.Convert(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.Decoder | inlinevirtual |
DecoderNLS(Encoding encoding) | System.Text.DecoderNLS | inlinepackage |
DecoderNLS(EncodingNLS encoding) | System.Text.DecoderNLS | inlinepackage |
DrainLeftoverDataForGetCharCount(ReadOnlySpan< byte > bytes, out int bytesConsumed) | System.Text.DecoderNLS | inlinepackage |
DrainLeftoverDataForGetChars(ReadOnlySpan< byte > bytes, Span< char > chars, out int bytesConsumed) | System.Text.DecoderNLS | inlinepackage |
Fallback | System.Text.DecoderNLS | package |
FallbackBuffer | System.Text.DecoderNLS | |
GetCharCount(byte[] bytes, int index, int count) | System.Text.DecoderNLS | inline |
GetCharCount(byte[] bytes, int index, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
GetCharCount(byte *bytes, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
GetCharCount(byte[] bytes, int index, int count) | System.Text.DecoderNLS | inline |
GetCharCount(byte[] bytes, int index, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
GetCharCount(byte *bytes, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
System::Text::Decoder.GetCharCount(ReadOnlySpan< byte > bytes, bool flush) | System.Text.Decoder | inlinevirtual |
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) | System.Text.DecoderNLS | inline |
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush) | System.Text.DecoderNLS | inlinevirtual |
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush) | System.Text.DecoderNLS | inlinevirtual |
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) | System.Text.DecoderNLS | inline |
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush) | System.Text.DecoderNLS | inlinevirtual |
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush) | System.Text.DecoderNLS | inlinevirtual |
System::Text::Decoder.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush) | System.Text.Decoder | inlinevirtual |
GetLeftoverData() | System.Text.DecoderNLS | inlinepackage |
GetObjectData(SerializationInfo info, StreamingContext context) | System.Text.DecoderNLS | inlineprivate |
HasLeftoverData | System.Text.DecoderNLS | package |
HasState | System.Text.UTF32Encoding.UTF32Decoder | package |
iChar | System.Text.UTF32Encoding.UTF32Decoder | package |
InternalHasFallbackBuffer | System.Text.DecoderNLS | package |
m_bytesUsed | System.Text.DecoderNLS | package |
m_encoding | System.Text.DecoderNLS | protected |
m_fallback | System.Text.DecoderNLS | package |
m_fallbackBuffer | System.Text.DecoderNLS | package |
m_mustFlush | System.Text.DecoderNLS | protected |
m_throwOnOverflow | System.Text.DecoderNLS | package |
MustFlush | System.Text.DecoderNLS | |
readByteCount | System.Text.UTF32Encoding.UTF32Decoder | package |
Reset() | System.Text.UTF32Encoding.UTF32Decoder | inlinevirtual |
SetLeftoverData(ReadOnlySpan< byte > bytes) | System.Text.DecoderNLS | inlinepackage |
UTF32Decoder(UTF32Encoding encoding) | System.Text.UTF32Encoding.UTF32Decoder | inline |