Terraria v1.4.4.9
Terraria source code documentation
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◆ CaseSensitive

bool System.Data.DataTable.CaseSensitive
getsetinherited

Definition at line 204 of file DataTable.cs.

205 {
206 get
207 {
208 return _caseSensitive;
209 }
210 set
211 {
212 if (_caseSensitive != value)
213 {
218 if (DataSet != null && !DataSet.ValidateCaseConstraint())
219 {
222 throw ExceptionBuilder.CannotChangeCaseLocale();
223 }
225 }
227 }
228 }
bool ValidateCaseConstraint()
Definition DataSet.cs:2724
bool SetCaseSensitiveValue(bool isCaseSensitive, bool userSet, bool resetIndexes)

Referenced by System.Data.DataRelationCollection.AddCore(), System.Data.ForeignKeyConstraint.CheckCanAddToCollection(), System.Data.XmlTreeGen.HandleTable(), System.Data.DataTable.SerializeDataTable(), System.Data.DataView.ToTable(), System.Data.DataTable.WriteXml(), and System.Data.DataTable.WriteXmlSchema().