Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ SetCaseSensitiveValue()

bool System.Data.DataTable.SetCaseSensitiveValue ( bool isCaseSensitive,
bool userSet,
bool resetIndexes )
inlinepackageinherited

Definition at line 1783 of file DataTable.cs.

1784 {
1786 {
1788 if (isCaseSensitive)
1789 {
1791 }
1792 else
1793 {
1795 }
1796 if (resetIndexes)
1797 {
1798 ResetIndexes();
1799 foreach (Constraint constraint in Constraints)
1800 {
1801 constraint.CheckConstraint();
1802 }
1803 }
1804 return true;
1805 }
1806 return false;
1807 }
ConstraintCollection Constraints
Definition DataTable.cs:332
CompareOptions _compareFlags
Definition DataTable.cs:100

References System.Data.DataTable._caseSensitive, System.Data.DataTable._caseSensitiveUserSet, System.Data.DataTable._compareFlags, System.Data.Constraint.CheckConstraint(), System.Data.DataTable.Constraints, System.Runtime.Serialization.Dictionary, and System.Data.DataTable.ResetIndexes().

Referenced by System.Data.DataTableCollection.Add(), and System.Data.DataTable.DeserializeTableSchema().