Terraria v1.4.4.9
Terraria source code documentation
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◆ ToString()

override string System.Runtime.Intrinsics.Vector64< T >.ToString ( )
inline

Definition at line 671 of file Vector64.cs.

672 {
673 ThrowHelper.ThrowForUnsupportedIntrinsicsVectorBaseType<T>();
674 int num = Count - 1;
675 Span<char> initialBuffer = stackalloc char[64];
676 ValueStringBuilder valueStringBuilder = new ValueStringBuilder(initialBuffer);
677 CultureInfo invariantCulture = CultureInfo.InvariantCulture;
678 valueStringBuilder.Append('<');
679 for (int i = 0; i < num; i++)
680 {
681 valueStringBuilder.Append(((IFormattable)(object)this.GetElement(i)).ToString("G", invariantCulture));
682 valueStringBuilder.Append(',');
683 valueStringBuilder.Append(' ');
684 }
685 valueStringBuilder.Append(((IFormattable)(object)this.GetElement(num)).ToString("G", invariantCulture));
686 valueStringBuilder.Append('>');
687 return valueStringBuilder.ToString();
688 }
static CultureInfo InvariantCulture

References System.Text.ValueStringBuilder.Append(), System.Runtime.Intrinsics.Vector64< T >.Count, System.Globalization.CultureInfo.InvariantCulture, System.Text.ValueStringBuilder.ToString(), and System.Runtime.Intrinsics.Vector64< T >.ToString().

Referenced by System.Runtime.Intrinsics.Vector64< T >.ToString().