Terraria v1.4.4.9
Terraria source code documentation
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◆ Execute()

override void System.Xml.Xsl.XsltOld.BuiltInRuleTextAction.Execute ( Processor processor,
ActionFrame frame )
inlinepackage

Definition at line 5 of file BuiltInRuleTextAction.cs.

6 {
7 switch (frame.State)
8 {
9 case 0:
10 {
11 string text = processor.ValueOf(frame.NodeSet.Current);
13 {
14 frame.Finished();
15 break;
16 }
18 frame.State = 2;
19 break;
20 }
21 case 2:
22 processor.TextEvent(frame.StoredOutput);
23 frame.Finished();
24 break;
25 }
26 }

References System.Xml.Dictionary, System.Xml.Xsl.XsltOld.ActionFrame.Finished(), System.Xml.Xsl.XsltOld.ActionFrame.NodeSet, System.Xml.Xsl.XsltOld.ActionFrame.State, System.Xml.Xsl.XsltOld.ActionFrame.StoredOutput, and System.text.