Terraria v1.4.4.9
Terraria source code documentation
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◆ SkipJunk()

static void Terraria.Audio.WAVAudioTrack.SkipJunk ( BinaryReader reader,
int chunkSize )
inlinestaticprivate

Definition at line 57 of file WAVAudioTrack.cs.

58 {
59 int num = chunkSize;
60 if (num % 2 != 0)
61 {
62 num++;
63 }
64 reader.ReadBytes(num);
65 }
virtual byte[] ReadBytes(int count)

References System.IO.BinaryReader.ReadBytes().

Referenced by Terraria.Audio.WAVAudioTrack.WAVAudioTrack().