Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteWithoutBuffering()

void System.Net.Http.HttpConnection.WriteWithoutBuffering ( ReadOnlySpan< byte > source)
inlineprivate

Definition at line 1955 of file HttpConnection.cs.

1956 {
1957 if (_writeOffset != 0)
1958 {
1959 int num = _writeBuffer.Length - _writeOffset;
1960 if (source.Length <= num)
1961 {
1963 Flush();
1964 return;
1965 }
1966 Flush();
1967 }
1969 }
void WriteToStream(ReadOnlySpan< byte > source)
void WriteToBuffer(ReadOnlySpan< byte > source)

References System.Net.Http.HttpConnection._writeOffset, System.Net.Http.HttpConnection.Flush(), System.source, System.Net.Http.HttpConnection.WriteToBuffer(), and System.Net.Http.HttpConnection.WriteToStream().

Referenced by System.Net.Http.HttpConnection.RawConnectionStream.Write().