Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.IO.Compression.DeflateManagedStream Member List

This is the complete list of members for System.IO.Compression.DeflateManagedStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_asyncOperationsSystem.IO.Compression.DeflateManagedStreamprivate
_bufferSystem.IO.Compression.DeflateManagedStreamprivate
_inflaterSystem.IO.Compression.DeflateManagedStreamprivate
_streamSystem.IO.Compression.DeflateManagedStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback asyncCallback, object asyncState)System.IO.Compression.DeflateManagedStreaminline
System::IO::Stream.BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.Compression.DeflateManagedStream
CanSeekSystem.IO.Compression.DeflateManagedStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.Compression.DeflateManagedStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
DeflateManagedStream(Stream stream, ZipArchiveEntry.CompressionMethodValues method, long uncompressedSize=-1L)System.IO.Compression.DeflateManagedStreaminlinepackage
Dispose(bool disposing)System.IO.Compression.DeflateManagedStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Streaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Compression.DeflateManagedStreaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
EnsureNotDisposed()System.IO.Compression.DeflateManagedStreaminlineprivate
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.Compression.DeflateManagedStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Compression.DeflateManagedStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.Compression.DeflateManagedStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.Compression.DeflateManagedStream
PurgeBuffers(bool disposing)System.IO.Compression.DeflateManagedStreaminlineprivate
Read(byte[] buffer, int offset, int count)System.IO.Compression.DeflateManagedStreaminline
Read(Span< byte > buffer)System.IO.Compression.DeflateManagedStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.DeflateManagedStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.DeflateManagedStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsyncCore(ValueTask< int > readTask, Memory< byte > buffer, CancellationToken cancellationToken)System.IO.Compression.DeflateManagedStreaminlineprivate
ReadAsyncInternal(Memory< byte > buffer, CancellationToken cancellationToken)System.IO.Compression.DeflateManagedStreaminlineprivate
ReadByte()System.IO.Compression.DeflateManagedStreaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.Compression.DeflateManagedStreaminline
SetLength(long value)System.IO.Compression.DeflateManagedStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ThrowStreamClosedException()System.IO.Compression.DeflateManagedStreaminlineprivatestatic
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.IO.Compression.DeflateManagedStreaminline
System::IO::Stream.Write(ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteTimeoutSystem.IO.Stream