Terraria v1.4.4.9
Terraria source code documentation
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◆ _normalisedVectors

Vector2D [] Terraria.GameContent.Biomes.GraniteBiome._normalisedVectors
staticprivate
Initial value:
= (Vector2D[])(object)new Vector2D[9]
{
Vector2D.Normalize(new Vector2D(-1.0, -1.0)),
Vector2D.Normalize(new Vector2D(-1.0, 0.0)),
Vector2D.Normalize(new Vector2D(-1.0, 1.0)),
Vector2D.Normalize(new Vector2D(0.0, -1.0)),
new Vector2D(0.0, 0.0),
Vector2D.Normalize(new Vector2D(0.0, 1.0)),
Vector2D.Normalize(new Vector2D(1.0, -1.0)),
Vector2D.Normalize(new Vector2D(1.0, 0.0)),
Vector2D.Normalize(new Vector2D(1.0, 1.0))
}

Definition at line 51 of file GraniteBiome.cs.

52 {
53 Vector2D.Normalize(new Vector2D(-1.0, -1.0)),
54 Vector2D.Normalize(new Vector2D(-1.0, 0.0)),
55 Vector2D.Normalize(new Vector2D(-1.0, 1.0)),
56 Vector2D.Normalize(new Vector2D(0.0, -1.0)),
57 new Vector2D(0.0, 0.0),
58 Vector2D.Normalize(new Vector2D(0.0, 1.0)),
59 Vector2D.Normalize(new Vector2D(1.0, -1.0)),
60 Vector2D.Normalize(new Vector2D(1.0, 0.0)),
61 Vector2D.Normalize(new Vector2D(1.0, 1.0))
62 };

Referenced by Terraria.GameContent.Biomes.GraniteBiome.SimulatePressure().