Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1177 of file Convert.cs.
References System.value.
Referenced by ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._getServerPort(), System.Reflection.Emit.CustomAttributeBuilder.EmitValue(), System.Data.BinaryNode.EvalBinaryOp(), System.ComponentModel.UInt16Converter.FromString(), System.Convert.ToUInt16(), System.Convert.ToUInt16(), System.Boolean.ToUInt16(), System.Byte.ToUInt16(), System.Char.ToUInt16(), System.Decimal.ToUInt16(), System.Double.ToUInt16(), System.Enum.ToUInt16(), System.Int16.ToUInt16(), System.Int32.ToUInt16(), System.Int64.ToUInt16(), System.SByte.ToUInt16(), System.Single.ToUInt16(), System.String.ToUInt16(), System.UInt32.ToUInt16(), System.UInt64.ToUInt16(), System.Convert.ToUInt16(), System.Convert.ToUInt16(), System.Runtime.Serialization.FormatterConverter.ToUInt16(), System.Runtime.Serialization.Formatter.WriteMember(), and System.Runtime.Serialization.Formatters.Binary.BinaryFormatterWriter.WriteValue().