Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdateVelocity()

override void Terraria.GameContent.Skies.AmbientSky.PixiePosseSkyEntity.UpdateVelocity ( int frameCount)
inlinevirtual

Reimplemented from Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.

Definition at line 421 of file AmbientSky.cs.

422 {
423 float num = 0.12f + Math.Abs(Main.WindForVisuals) * 0.08f;
424 Velocity = new Vector2(num * (float)((Effects != SpriteEffects.FlipHorizontally) ? 1 : (-1)), 0f);
425 }
static double Abs(double value)

References System.Math.Abs(), Microsoft.Xna.Framework.Graphics.Vector2, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.Velocity, and Terraria.Main.WindForVisuals.