Terraria v1.4.4.9
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◆ resetClouds()

static void Terraria.Cloud.resetClouds ( )
inlinestatic

Definition at line 36 of file Cloud.cs.

37 {
38 if (!Main.dedServ)
39 {
40 Main.windSpeedCurrent = Main.windSpeedTarget;
41 for (int i = 0; i < 200; i++)
42 {
43 Main.cloud[i].active = false;
44 }
45 for (int j = 0; j < Main.numClouds; j++)
46 {
47 addCloud();
48 Main.cloud[j].Alpha = 1f;
49 }
50 for (int k = 0; k < 200; k++)
51 {
52 Main.cloud[k].Alpha = 1f;
53 }
54 }
55 }
static void addCloud()
Definition Cloud.cs:57

References Terraria.Cloud.addCloud(), Terraria.Main.cloud, Terraria.Main.dedServ, Terraria.Main.numClouds, and Terraria.Main.windSpeedTarget.

Referenced by Terraria.Main.DrawBG(), Terraria.Netplay.InnerClientLoop(), Terraria.IO.WorldFile.LoadWorld(), and Terraria.WorldGen.RandomizeWeather().