Terraria v1.4.4.9
Terraria source code documentation
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◆ MoveNext()

override bool System.Linq.Enumerable.RangeIterator.MoveNext ( )
inline

Definition at line 1348 of file Enumerable.cs.

1349 {
1350 switch (_state)
1351 {
1352 case 1:
1353 _current = _start;
1354 _state = 2;
1355 return true;
1356 case 2:
1357 if (++_current != _end)
1358 {
1359 return true;
1360 }
1361 break;
1362 }
1363 _state = -1;
1364 return false;
1365 }

References System.Linq.Enumerable.Iterator< int >._current, System.Linq.Enumerable.RangeIterator._end, System.Linq.Enumerable.RangeIterator._start, and System.Linq.Enumerable.Iterator< int >._state.