11 private const string FILE_NAME =
"/achievements-steam.dat";
40 bool flag =
default(
bool);
47 byte[]
array =
new byte[16];
56 return "/achievements-steam.dat";
static unsafe void Copy(Array sourceArray, Array destinationArray, int length)
static byte[] GetBytes(bool value)
bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
void Add(TKey key, TValue value)
static void Sleep(int millisecondsTimeout)
override string GetSavePath()
bool SetFloatStat(string name, float value)
bool SetIntStat(string name, int value)
override void UpdateIntStat(string name, int value)
void OnUserStatsReceived(UserStatsReceived_t results)
override void StoreStats()
float GetFloatStat(string name)
override void Initialize()
override byte[] GetEncryptionKey()
override bool IsAchievementCompleted(string name)
Dictionary< string, float > _floatStatCache
Dictionary< string, int > _intStatCache
int GetIntStat(string name)
Callback< UserStatsReceived_t > _userStatsReceived
override void CompleteAchievement(string name)
override void UpdateFloatStat(string name, float value)