Terraria v1.4.4.9
Terraria source code documentation
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System.IO.Compression.ZLibStream Member List

This is the complete list of members for System.IO.Compression.ZLibStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_deflateStreamSystem.IO.Compression.ZLibStreamprivate
BaseStreamSystem.IO.Compression.ZLibStream
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? asyncCallback, object? asyncState)System.IO.Compression.ZLibStreaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? asyncCallback, object? asyncState)System.IO.Compression.ZLibStreaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.Compression.ZLibStream
CanSeekSystem.IO.Compression.ZLibStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.Compression.ZLibStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination, int bufferSize)System.IO.Compression.ZLibStreaminlinevirtual
System::IO::Stream.CopyTo(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Compression.ZLibStreaminlinevirtual
System::IO::Stream.CopyToAsync(Stream destination)System.IO.Streaminline
System::IO::Stream.CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
System::IO::Stream.CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.IO.Compression.ZLibStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Compression.ZLibStreaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Compression.ZLibStreaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Compression.ZLibStreaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.Compression.ZLibStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Compression.ZLibStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.Compression.ZLibStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.Compression.ZLibStream
Read(byte[] buffer, int offset, int count)System.IO.Compression.ZLibStreaminline
Read(Span< byte > buffer)System.IO.Compression.ZLibStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.ZLibStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.ZLibStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.IO.Compression.ZLibStreaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.Compression.ZLibStreaminline
SetLength(long value)System.IO.Compression.ZLibStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ThrowClosedException()System.IO.Compression.ZLibStreaminlineprivatestatic
ThrowIfClosed()System.IO.Compression.ZLibStreaminlineprivate
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.IO.Compression.ZLibStreaminline
Write(ReadOnlySpan< byte > buffer)System.IO.Compression.ZLibStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.ZLibStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.ZLibStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.IO.Compression.ZLibStreaminlinevirtual
WriteTimeoutSystem.IO.Stream
ZLibStream(Stream stream, CompressionMode mode)System.IO.Compression.ZLibStreaminline
ZLibStream(Stream stream, CompressionMode mode, bool leaveOpen)System.IO.Compression.ZLibStreaminline
ZLibStream(Stream stream, CompressionLevel compressionLevel)System.IO.Compression.ZLibStreaminline
ZLibStream(Stream stream, CompressionLevel compressionLevel, bool leaveOpen)System.IO.Compression.ZLibStreaminline