Terraria v1.4.4.9
Terraria source code documentation
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◆ BeginRead()

override IAsyncResult System.IO.Compression.ZLibStream.BeginRead ( byte[] buffer,
int offset,
int count,
AsyncCallback? asyncCallback,
object? asyncState )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 87 of file ZLibStream.cs.

88 {
90 return _deflateStream.BeginRead(buffer, offset, count, asyncCallback, asyncState);
91 }
override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback? asyncCallback, object? asyncState)

References System.IO.Compression.ZLibStream._deflateStream, System.IO.Compression.DeflateStream.BeginRead(), System.buffer, System.count, System.offset, and System.IO.Compression.ZLibStream.ThrowIfClosed().