Terraria v1.4.4.9
Terraria source code documentation
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◆ GenerateHolesInMudWalls()

void Terraria.GameContent.Biomes.JunglePass.GenerateHolesInMudWalls ( )
inlineprivate

Definition at line 211 of file JunglePass.cs.

212 {
213 for (int i = 0; i < Main.maxTilesX / 4; i++)
214 {
215 int num = GenBase._random.Next(20, Main.maxTilesX - 20);
216 int num2 = GenBase._random.Next((int)GenVars.worldSurface + 10, Main.UnderworldLayer);
217 while (Main.tile[num, num2].wall != 64 && Main.tile[num, num2].wall != 15)
218 {
219 num = GenBase._random.Next(20, Main.maxTilesX - 20);
220 num2 = GenBase._random.Next((int)GenVars.worldSurface + 10, Main.UnderworldLayer);
221 }
222 WorldGen.MudWallRunner(num, num2);
223 }
224 }
static UnifiedRandom _random
Definition GenBase.cs:9

References Terraria.WorldBuilding.GenBase._random, Terraria.Main.maxTilesX, Terraria.WorldGen.MudWallRunner(), Terraria.Main.tile, Terraria.Main.UnderworldLayer, and Terraria.WorldBuilding.GenVars.worldSurface.

Referenced by Terraria.GameContent.Biomes.JunglePass.ApplyPass().