Terraria v1.4.4.9
Terraria source code documentation
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◆ Transform() [1/16]

static void Microsoft.Xna.Framework.Vector4.Transform ( ref Vector2 position,
ref Matrix matrix,
out Vector4 result )
inlinestatic

Definition at line 401 of file Vector4.cs.

402 {
403 float x = position.X * matrix.M11 + position.Y * matrix.M21 + matrix.M41;
404 float y = position.X * matrix.M12 + position.Y * matrix.M22 + matrix.M42;
405 float z = position.X * matrix.M13 + position.Y * matrix.M23 + matrix.M43;
406 float w = position.X * matrix.M14 + position.Y * matrix.M24 + matrix.M44;
407 result.X = x;
408 result.Y = y;
409 result.Z = z;
410 result.W = w;
411 }