402 {
403 float x = position.X * matrix.M11 + position.Y * matrix.M21 + matrix.M41;
404 float y = position.X * matrix.M12 + position.Y * matrix.M22 + matrix.M42;
405 float z = position.X * matrix.M13 + position.Y * matrix.M23 + matrix.M43;
406 float w = position.X * matrix.M14 + position.Y * matrix.M24 + matrix.M44;
407 result.X = x;
408 result.Y = y;
409 result.Z = z;
410 result.W = w;
411 }