Terraria v1.4.4.9
Terraria source code documentation
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◆ Distance() [1/2]

static void Microsoft.Xna.Framework.Vector4.Distance ( ref Vector4 value1,
ref Vector4 value2,
out float result )
inlinestatic

Definition at line 129 of file Vector4.cs.

130 {
131 float num = value1.X - value2.X;
132 float num2 = value1.Y - value2.Y;
133 float num3 = value1.Z - value2.Z;
134 float num4 = value1.W - value2.W;
135 float num5 = num * num + num2 * num2 + num3 * num3 + num4 * num4;
136 result = (float)Math.Sqrt(num5);
137 }
static double Sqrt(double d)

References System.Math.Sqrt().