Terraria v1.4.4.9
Terraria source code documentation
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◆ Normalize() [2/3]

static void Microsoft.Xna.Framework.Vector4.Normalize ( ref Vector4 vector,
out Vector4 result )
inlinestatic

Definition at line 189 of file Vector4.cs.

190 {
191 float num = vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z + vector.W * vector.W;
192 float num2 = 1f / (float)Math.Sqrt(num);
193 result.X = vector.X * num2;
194 result.Y = vector.Y * num2;
195 result.Z = vector.Z * num2;
196 result.W = vector.W * num2;
197 }
static double Sqrt(double d)

References System.Math.Sqrt().