Terraria
v1.4.4.9
Terraria source code documentation
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Normalize()
[2/3]
static void Microsoft.Xna.Framework.Vector4.Normalize
(
ref
Vector4
vector
,
out
Vector4
result
)
inline
static
Definition at line
189
of file
Vector4.cs
.
190
{
191
float
num = vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z + vector.W * vector.W;
192
float
num2 = 1f / (float)
Math
.
Sqrt
(num);
193
result.X = vector.X * num2;
194
result.Y = vector.Y * num2;
195
result.Z = vector.Z * num2;
196
result.W = vector.W * num2;
197
}
System.Math.Sqrt
static double Sqrt(double d)
System.Math
Definition
Math.cs:13
References
System.Math.Sqrt()
.
Microsoft
Xna
Framework
Vector4
Generated by
1.10.0