Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdatedRowStatus()

int System.Data.Common.DbDataAdapter.UpdatedRowStatus ( RowUpdatedEventArgs rowUpdatedEvent,
BatchCommandInfo[] batchCommands,
int commandCount )
inlineprivate

Definition at line 1371 of file DbDataAdapter.cs.

1372 {
1373 int num = 0;
1374 switch (rowUpdatedEvent.Status)
1375 {
1376 case UpdateStatus.Continue:
1378 case UpdateStatus.ErrorsOccurred:
1380 case UpdateStatus.SkipCurrentRow:
1381 case UpdateStatus.SkipAllRemainingRows:
1383 default:
1384 throw ADP.InvalidUpdateStatus(rowUpdatedEvent.Status);
1385 }
1386 }
int UpdatedRowStatusContinue(RowUpdatedEventArgs rowUpdatedEvent, BatchCommandInfo[] batchCommands, int commandCount)
int UpdatedRowStatusErrors(RowUpdatedEventArgs rowUpdatedEvent, BatchCommandInfo[] batchCommands, int commandCount)
int UpdatedRowStatusSkip(BatchCommandInfo[] batchCommands, int commandCount)

References System.Data.Common.ADP.InvalidUpdateStatus(), System.Data.Common.DbDataAdapter.UpdatedRowStatusContinue(), System.Data.Common.DbDataAdapter.UpdatedRowStatusErrors(), and System.Data.Common.DbDataAdapter.UpdatedRowStatusSkip().

Referenced by System.Data.Common.DbDataAdapter.Update().