Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdatedRowStatusContinue()

int System.Data.Common.DbDataAdapter.UpdatedRowStatusContinue ( RowUpdatedEventArgs rowUpdatedEvent,
BatchCommandInfo[] batchCommands,
int commandCount )
inlineprivate

Definition at line 1388 of file DbDataAdapter.cs.

1389 {
1390 int num = 0;
1391 bool acceptChangesDuringUpdate = base.AcceptChangesDuringUpdate;
1392 for (int i = 0; i < commandCount; i++)
1393 {
1394 BatchCommandInfo batchCommandInfo = batchCommands[i];
1395 DataRow row = batchCommandInfo._row;
1396 if (batchCommandInfo._errors == null && batchCommandInfo._recordsAffected.HasValue && batchCommandInfo._recordsAffected.Value != 0)
1397 {
1398 if (acceptChangesDuringUpdate && ((DataRowState.Added | DataRowState.Deleted | DataRowState.Modified) & row.RowState) != 0)
1399 {
1400 row.AcceptChanges();
1401 }
1402 num++;
1403 }
1404 }
1405 return num;
1406 }

Referenced by System.Data.Common.DbDataAdapter.UpdatedRowStatus(), and System.Data.Common.DbDataAdapter.UpdatedRowStatusErrors().