Terraria v1.4.4.9
Terraria source code documentation
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◆ Read() [1/2]

override int System.Net.Security.NegotiateStream.Read ( byte[] buffer,
int offset,
int count )
inline

Definition at line 464 of file NegotiateStream.cs.

465 {
467 ThrowIfFailed(authSuccessCheck: true);
469 {
470 return base.InnerStream.Read(buffer, offset, count);
471 }
472 return ReadAsync(new SyncReadWriteAdapter(base.InnerStream), new Memory<byte>(buffer, offset, count), "Read").GetAwaiter().GetResult();
473 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
override Task< int > ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
void ThrowIfFailed(bool authSuccessCheck)
new TaskAwaiter< TResult > GetAwaiter()
Definition Task.cs:221

References System.buffer, System.Net.Security.NegotiateStream.CanGetSecureStream, System.count, System.Threading.Tasks.Task< TResult >.GetAwaiter(), System.offset, System.Net.Security.NegotiateStream.ReadAsync(), System.Net.Security.NegotiateStream.ThrowIfFailed(), and System.IO.Stream.ValidateBufferArguments().