Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadAsync() [2/3]

override Task< int > System.Net.Security.NegotiateStream.ReadAsync ( byte[] buffer,
int offset,
int count,
CancellationToken cancellationToken )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 475 of file NegotiateStream.cs.

476 {
478 ThrowIfFailed(authSuccessCheck: true);
480 {
481 return base.InnerStream.ReadAsync(buffer, offset, count, cancellationToken);
482 }
483 return ReadAsync(new AsyncReadWriteAdapter(base.InnerStream, cancellationToken), new Memory<byte>(buffer, offset, count), "ReadAsync").AsTask();
484 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
override Task< int > ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
void ThrowIfFailed(bool authSuccessCheck)

References System.buffer, System.cancellationToken, System.Net.Security.NegotiateStream.CanGetSecureStream, System.count, System.offset, System.Net.Security.NegotiateStream.ReadAsync(), System.Net.Security.NegotiateStream.ThrowIfFailed(), and System.IO.Stream.ValidateBufferArguments().

Referenced by System.Net.Security.NegotiateStream.BeginRead(), System.Net.Security.NegotiateStream.Read(), System.Net.Security.NegotiateStream.ReadAsync(), and System.Net.Security.NegotiateStream.ReadAsync().