Terraria v1.4.4.9
Terraria source code documentation
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ReLogic.Content.AssetRepository Member List

This is the complete list of members for ReLogic.Content.AssetRepository, including all inherited members.

_assetsReLogic.Content.AssetRepositoryprotected
_assetTransferQueueReLogic.Content.AssetRepositorypackage
_isDisposedReLogic.Content.AssetRepositoryprivate
_mainThreadReLogic.Content.AssetRepositoryprivatestatic
_readersReLogic.Content.AssetRepositoryprotected
_RemainingReLogic.Content.AssetRepositoryprivate
_requestLockReLogic.Content.AssetRepositoryprivate
_sourcesReLogic.Content.AssetRepositoryprotected
_typeSpecificReloadActionsReLogic.Content.AssetRepositoryprivate
AssetLoadFailHandlerReLogic.Content.AssetRepository
AssetRepository(AssetReaderCollection readers, IEnumerable< IContentSource > sources=null)ReLogic.Content.AssetRepositoryinline
CreateUntracked< T >(Stream stream, string name, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)ReLogic.Content.AssetRepositoryinline
Dispose(bool disposing)ReLogic.Content.AssetRepositoryinlineprotectedvirtual
Dispose()ReLogic.Content.AssetRepositoryinline
EnsureReloadActionExistsForType< T >()ReLogic.Content.AssetRepositoryinlineprivate
FindSourceForAsset(string assetName)ReLogic.Content.AssetRepositoryinlineprotected
ForceReloadAsset(IAsset asset, AssetRequestMode mode)ReLogic.Content.AssetRepositoryinlineprivate
ForceReloadAsset< T >(IAsset asset, AssetRequestMode mode)ReLogic.Content.AssetRepositoryinlineprivate
GetLoadedAssets()ReLogic.Content.AssetRepositoryinline
Invoke(Action action)ReLogic.Content.AssetRepositoryinlineprivate
IsAsyncLoadingEnabledReLogic.Content.AssetRepository
IsDisposedReLogic.Content.AssetRepository
IsMainThreadReLogic.Content.AssetRepositorystatic
LoadAsset< T >(Asset< T > asset, AssetRequestMode mode)ReLogic.Content.AssetRepositoryinlineprivate
LoadAssetWithPotentialAsync< T >(Asset< T > asset, AssetRequestMode mode)ReLogic.Content.AssetRepositoryinlineprivate
LoadedAssetsReLogic.Content.AssetRepository
LoadUntracked< T >(Stream stream, IAssetReader reader, Asset< T > asset, AssetRequestMode mode)ReLogic.Content.AssetRepositoryinlineprivate
PendingAssetsReLogic.Content.AssetRepository
ReloadAssetsIfSourceChanged(AssetRequestMode mode)ReLogic.Content.AssetRepositoryinlineprivate
Request< T >(string assetName)ReLogic.Content.AssetRepositoryinlinepackage
Request< T >(string assetName, AssetRequestMode mode=AssetRequestMode.AsyncLoad)ReLogic.Content.AssetRepositoryinlinevirtual
SafelyWaitForLoad< T >(Asset< T > asset, Task loadTask, bool tracked)ReLogic.Content.AssetRepositoryinlineprivate
SetMainThread()ReLogic.Content.AssetRepositoryinlinestatic
SetSources(IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)ReLogic.Content.AssetRepositoryinlinevirtual
ThrowIfDisposed()ReLogic.Content.AssetRepositoryinlineprivate
ThrowIfNotMainThread()ReLogic.Content.AssetRepositoryinlinestatic
TotalAssetsReLogic.Content.AssetRepository
TransferAllAssets()ReLogic.Content.AssetRepositoryinline
TransferCompletedAssets()ReLogic.Content.AssetRepositoryinline