Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRotationZ() [2/2]

static void Microsoft.Xna.Framework.Matrix.CreateRotationZ ( float radians,
out Matrix result )
inlinestatic

Definition at line 770 of file Matrix.cs.

771 {
772 float num = (float)Math.Cos(radians);
773 float num2 = (float)Math.Sin(radians);
774 result.M11 = num;
775 result.M12 = num2;
776 result.M13 = 0f;
777 result.M14 = 0f;
778 result.M21 = 0f - num2;
779 result.M22 = num;
780 result.M23 = 0f;
781 result.M24 = 0f;
782 result.M31 = 0f;
783 result.M32 = 0f;
784 result.M33 = 1f;
785 result.M34 = 0f;
786 result.M41 = 0f;
787 result.M42 = 0f;
788 result.M43 = 0f;
789 result.M44 = 1f;
790 }
static double Cos(double d)
static double Sin(double a)

References System.Math.Cos(), and System.Math.Sin().