Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateScale() [6/6]

static Matrix Microsoft.Xna.Framework.Matrix.CreateScale ( Vector3 scales)
inlinestatic

Definition at line 564 of file Matrix.cs.

565 {
566 float x = scales.X;
567 float y = scales.Y;
568 float z = scales.Z;
569 Matrix result = default(Matrix);
570 result.M11 = x;
571 result.M12 = 0f;
572 result.M13 = 0f;
573 result.M14 = 0f;
574 result.M21 = 0f;
575 result.M22 = y;
576 result.M23 = 0f;
577 result.M24 = 0f;
578 result.M31 = 0f;
579 result.M32 = 0f;
580 result.M33 = z;
581 result.M34 = 0f;
582 result.M41 = 0f;
583 result.M42 = 0f;
584 result.M43 = 0f;
585 result.M44 = 1f;
586 return result;
587 }
Matrix(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Definition Matrix.cs:210

References Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.