Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRotationX() [2/2]

static void Microsoft.Xna.Framework.Matrix.CreateRotationX ( float radians,
out Matrix result )
inlinestatic

Definition at line 678 of file Matrix.cs.

679 {
680 float num = (float)Math.Cos(radians);
681 float num2 = (float)Math.Sin(radians);
682 result.M11 = 1f;
683 result.M12 = 0f;
684 result.M13 = 0f;
685 result.M14 = 0f;
686 result.M21 = 0f;
687 result.M22 = num;
688 result.M23 = num2;
689 result.M24 = 0f;
690 result.M31 = 0f;
691 result.M32 = 0f - num2;
692 result.M33 = num;
693 result.M34 = 0f;
694 result.M41 = 0f;
695 result.M42 = 0f;
696 result.M43 = 0f;
697 result.M44 = 1f;
698 }
static double Cos(double d)
static double Sin(double a)

References System.Math.Cos(), and System.Math.Sin().