Terraria v1.4.4.9
Terraria source code documentation
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◆ SetData< T >() [1/3]

void Microsoft.Xna.Framework.Graphics.Texture3D.SetData< T > ( int level,
int left,
int top,
int right,
int bottom,
int front,
int back,
T[] data,
int startIndex,
int elementCount )
inline
Type Constraints
T :struct 

Definition at line 90 of file Texture3D.cs.

90 : struct
91 {
92 CopyData(level, left, top, right, bottom, front, back, data, startIndex, elementCount, 0u, isSetting: true);
93 }

References System.startIndex.