Terraria
v1.4.4.9
Terraria source code documentation
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SetData< T >()
[1/3]
void Microsoft.Xna.Framework.Graphics.Texture3D.SetData< T >
(
int
level
,
int
left
,
int
top
,
int
right
,
int
bottom
,
int
front
,
int
back
,
T[]
data
,
int
startIndex
,
int
elementCount
)
inline
Type Constraints
T
:
struct
Definition at line
90
of file
Texture3D.cs
.
90
:
struct
91
{
92
CopyData(level, left, top, right, bottom, front, back, data,
startIndex
, elementCount, 0u, isSetting: true);
93
}
System.ExceptionArgument.startIndex
@ startIndex
References
System.startIndex
.
Microsoft
Xna
Framework
Graphics
Texture3D
Generated by
1.10.0