static void ReportDroprates(List< IItemDropRuleChainAttempt > ChainedRules, float personalDropRate, List< DropRateInfo > drops, DropRateInfoChainFeed ratesInfo)
static void DropItemFromNPC(NPC npc, int itemId, int stack, bool scattered=false)
virtual ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
CommonDrop(int itemId, int chanceDenominator, int amountDroppedMinimum=1, int amountDroppedMaximum=1, int chanceNumerator=1)
List< IItemDropRuleChainAttempt > ChainedRules
virtual bool CanDrop(DropAttemptInfo info)
virtual void ReportDroprates(List< DropRateInfo > drops, DropRateInfoChainFeed ratesInfo)