Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ FancyExit()

static void Terraria.Initializers.UILinksInitializer.FancyExit ( )
inlinestatic

Definition at line 1790 of file UILinksInitializer.cs.

1791 {
1793 {
1794 case 1:
1796 Main.menuMode = 0;
1797 break;
1798 case 2:
1800 Main.menuMode = ((!Main.menuMultiplayer) ? 1 : 12);
1801 break;
1802 case 3:
1803 Main.menuMode = 0;
1805 break;
1806 case 4:
1808 Main.menuMode = 11;
1809 break;
1810 case 5:
1812 Main.menuMode = 11;
1813 break;
1814 case 6:
1816 break;
1817 case 7:
1818 if (Main.MenuUI.CurrentState is IHaveBackButtonCommand haveBackButtonCommand)
1819 {
1820 haveBackButtonCommand.HandleBackButtonUsage();
1821 }
1822 break;
1823 }
1824 }
static void PlaySound(int type, Vector2 position, int style=1)

References Terraria.UI.Gamepad.UILinkPointNavigator.Shortcuts.BackButtonCommand, Terraria.GameContent.UI.States.UIVirtualKeyboard.Cancel(), Terraria.UI.IngameFancyUI.Close(), Terraria.Main.menuMultiplayer, Terraria.Main.MenuUI, and Terraria.Audio.SoundEngine.PlaySound().

Referenced by Terraria.Initializers.UILinksInitializer.Load().