| _primaryColor | Terraria.GameContent.RGB.GoblinArmyShader | private |
| _processors | ReLogic.Peripherals.RGB.ChromaShader | private |
| _secondaryColor | Terraria.GameContent.RGB.GoblinArmyShader | private |
| BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
| GoblinArmyShader(Color primaryColor, Color secondaryColor) | Terraria.GameContent.RGB.GoblinArmyShader | inline |
| IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.GoblinArmyShader | inlineprivate |
| ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.GoblinArmyShader | inlineprivate |
| Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
| TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
| Update(float elapsedTime) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |