Terraria v1.4.4.9
Terraria source code documentation
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◆ SkipNode()

void System.Xml.Xsl.Xslt.XsltInput.SkipNode ( )
inline

Definition at line 495 of file XsltInput.cs.

496 {
497 if (_nodeType == XmlNodeType.Element && MoveToFirstChild())
498 {
499 do
500 {
501 SkipNode();
502 }
503 while (MoveToNextSibling());
504 }
505 }

References System.Xml.Xsl.Xslt.XsltInput._nodeType, System.Xml.Xsl.Xslt.XsltInput.MoveToFirstChild(), System.Xml.Xsl.Xslt.XsltInput.MoveToNextSibling(), and System.Xml.Xsl.Xslt.XsltInput.SkipNode().

Referenced by System.Xml.Xsl.Xslt.XsltLoader.LoadAttributeSet(), System.Xml.Xsl.Xslt.XsltLoader.LoadDocument(), System.Xml.Xsl.Xslt.XsltLoader.LoadFallbacks(), System.Xml.Xsl.Xslt.XsltLoader.LoadInstructions(), System.Xml.Xsl.Xslt.XsltLoader.LoadKey(), System.Xml.Xsl.Xslt.XsltLoader.LoadMsScript(), System.Xml.Xsl.Xslt.XsltLoader.LoadRealStylesheet(), System.Xml.Xsl.Xslt.XsltLoader.LoadUnknownXsltInstruction(), System.Xml.Xsl.Xslt.XsltLoader.LoadWithParams(), System.Xml.Xsl.Xslt.XsltLoader.SkipEmptyContent(), System.Xml.Xsl.Xslt.XsltInput.SkipNode(), System.Xml.Xsl.Xslt.XsltLoader.XslApplyImports(), System.Xml.Xsl.Xslt.XsltLoader.XslChoose(), System.Xml.Xsl.Xslt.XsltLoader.XslFallback(), System.Xml.Xsl.Xslt.XsltLoader.XslText(), and System.Xml.Xsl.Xslt.XsltLoader.XslValueOf().