Terraria
v1.4.4.9
Terraria source code documentation
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◆
AddingNew
AddingNewEventHandler
System.ComponentModel.BindingList
<
T
>.AddingNew
add
remove
Definition at line
166
of file
BindingList.cs
.
167
{
168
add
169
{
170
bool
flag =
AllowNew
;
171
_onAddingNew
= (
AddingNewEventHandler
)
Delegate
.Combine(
_onAddingNew
,
value
);
172
if
(flag !=
AllowNew
)
173
{
174
FireListChanged
(
ListChangedType
.Reset, -1);
175
}
176
}
177
remove
178
{
179
bool
flag =
AllowNew
;
180
_onAddingNew
= (
AddingNewEventHandler
)
Delegate
.Remove(
_onAddingNew
,
value
);
181
if
(flag !=
AllowNew
)
182
{
183
FireListChanged
(
ListChangedType
.Reset, -1);
184
}
185
}
186
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.ComponentModel.BindingList.AllowNew
bool AllowNew
Definition
BindingList.cs:81
System.ComponentModel.BindingList.FireListChanged
void FireListChanged(ListChangedType type, int index)
Definition
BindingList.cs:255
System.ComponentModel.BindingList._onAddingNew
AddingNewEventHandler _onAddingNew
Definition
BindingList.cs:27
System.ComponentModel.AddingNewEventHandler
delegate void AddingNewEventHandler(object? sender, AddingNewEventArgs e)
System.ComponentModel.ListChangedType
ListChangedType
Definition
ListChangedType.cs:4
System.ExceptionArgument.value
@ value
System.AttributeTargets.Delegate
@ Delegate
System
ComponentModel
BindingList
Generated by
1.10.0