Terraria v1.4.4.9
Terraria source code documentation
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◆ FixLoadedData()

void Terraria.GameContent.Tile_Entities.TEHatRack.FixLoadedData ( )
inline

Implements Terraria.DataStructures.IFixLoadedData.

Definition at line 532 of file TEHatRack.cs.

533 {
534 Item[] items = _items;
535 for (int i = 0; i < items.Length; i++)
536 {
537 items[i].FixAgainstExploit();
538 }
539 items = _dyes;
540 for (int i = 0; i < items.Length; i++)
541 {
542 items[i].FixAgainstExploit();
543 }
544 }
void FixAgainstExploit()
Definition Item.cs:48328

References Terraria.GameContent.Tile_Entities.TEHatRack._dyes, Terraria.GameContent.Tile_Entities.TEHatRack._items, and Terraria.Item.FixAgainstExploit().